We’ve submitted V2.0 of Lumin to the App Store for review and hoping for a general release soon. In the meantime, here are a few sneak preview screen shots.
We’re pretty excited about this release as it incorporates a few new features we wanted to include in V1.0, as well as great recommendations from the growing, and enthusiastic, Lumen user base.
We’ll post a full list of new features as soon as the app is available on the App Store, but the screens here should give you a few clues about what’s coming.
UPDATE: Lumin 2.0 is live in the app store!
Lumin for iPhone, iPad, iPod Touch.
Concept and development by Mahboud Zabetian of BitsOnTheGo, design by Applied Design Group. Please try it out if you’re interested. And honest reviews on the iTunes App Store are always welcome! Thanks! (Stay tuned for great new improvements already in the works.)
“Great example of how to streamline an already simple concept with one simple feature – lock screen. Nice being able to choose camera roll or email, too. Buy it!”
“I have wondered why no one has done this yet. (well, maybe they have, but) This implementation is very well done.… Read the rest
ADG has always been focused primarily on strategy and design, but due to what we’ve seen as very strong demand for “last mile” assistance – driving the last 10% of successful app development that is often the most difficult – we’re pleased to announce the complement to ADG’s existing strengths: optimized.com.
Headed by ADG principal Mahboud Zabetian and a team of iOS and Android specialists, optimized is focused exclusively on technological fit and finish – the last 10% that often makes the difference between a successful app and a flop.
Optimized.com can quickly field experienced guerrilla teams against:
As the development environments for desktop and particularly mobile become more approachable to new developers and designers, the challenge is to get an idea off of the drawing board and on to a device as quickly as possible.… Read the rest
Screens from the Time-Warner Cable port of Intelevision for iPad.
All UI, graphics and animation by ADG.
This is a visualization piece for a hypothetical tablet-based tv remote/participation environment. The concept blends standard (IP-based) television remote control, EPG, social interaction, gaming, geo-location, and contextual advertising into a platform for parallel engagement with live as-broadcast content.
Modeled and animated in Cinema 4D. Some post work in After Effects.
So it’s been months in the making, but we’re finally getting closer to an app store release of Intelevision for the iPad. In preparation for launch we’re going to pre-release 50-100 copies of the app for review to friends, family and first-to-respond.
If you have an iPad and are interested in taking a look and providing feedback we’d really appreciate it. If you sign up and qualify for a copy then we’ll send you a provisioned version (or two or three) once we have your device UDID. We’ll also send you a link to a bug / feedback submission form and a simple survey regarding the app.
Help us make it even better before launch!… Read the rest
Steve Hayden, Vice-Chairman of Ogilvy Worldwide (and co-creator of Apple’s famous 1984 spot) featured Intelevision in his keynote at Ad-tech San Francisco 2009. Here’s a clip from an interview with Steve, and more comments on Intelevision, after his keynote.… Read the rest
After two years of design and development a beta version of Intelevision launched on Saturday, November 1.
Intelevision is a next-generation program guide designed to help you decide what to watch on TV. With hundreds of channels on at any time, existing TV program guides suffer from an overload of information, not usefully displayed. Intelevision uses the ‘wisdom of the crowd’ to recommend what you might want to watch at any given time, and then creates a social environment around the watching of any show on TV. This is done through an interface that presents programming information in a new way, separating the wheat from the chaff of the TV landscape.… Read the rest