We decided to see what kind of assets – icons, images, sounds – ship as a part of the iOS operating system on a new iPhone. We found some 5,000 beautiful little “things” – some familiar, some not, all of them as a collection fascinating. A whole world in there.
So we thought it deserved an animation.
(Click image above to launch.)
ADG… Read the rest
WeatherBug is a leading source of weather information and a top destination for consumers worldwide. Through their website, desktop application, smartphone and tablet applications, more than 22 million users turn to WeatherBug for accurate weather data each month.
WeatherBug approached ADG to conduct a brand and product audit of their digital product line and design a next-generation look and feel that could translate across all platforms. We produced a wide range of design comps and full-motion visualizations introducing unique new ways of depicting weather using time and location-based motion graphics, including a new concept of weather-as-story.
Google Play Reviews
“Finally a fresh and attractive interface. The colors, font, graphics all top notch.”
During the course of the strategic design project, WeatherBug asked ADG to perform a tactical UI refresh of their flagship mobile product: WeatherBug Elite for Android.… Read the rest
As mentioned throughout this site, and specifically here, we will often take the time to put together 2D motion visualizations (in video) in order to “look ahead” to what a product might look and feel like – long before the actual (and drawn-out) pain of detailed wireframing, design and coding.
For the recent Verizon Apps store project, we wanted to provide Verizon management with a preview of how the interface might look in both a smartphone format as well as a tablet format. We also wanted to preview enhanced media types (e.g. video) in the interface long before the development schedule would get to that advanced version of the application.… Read the rest
After a year of design and development, the new Verizon Apps store has launched to about 4 million devices, and will roll out to a total of around 22 million devices by the end of July, 2012.
The store is a ground-up redesign of the storefront application pre-loaded to the majority of Verizon Android devices. ADG was hired in January of 2011 to conduct a tactical redesign of Verizon’s prior store, and then a wholesale redesign of the store – for both smartphones and tablets – to be launched in 2012.
We’ve been a bit frustrated with the way Springboard handles “folders” in iOS, especially with the number of apps users are trying to manage seemingly going up, and also in light of the fact that the iPhone screen ratio is possibly about to change.
So we put together a concept video to try to generate conversation around the topic, which we wanted to start to circulate before WWDC.
Our primary objective was to see if we could envision a way to group apps without relying on the current “folder” approach, which we find awkward. This concept introduces virtual “pages” of grouped apps that can be titled (by the user, similar to how folders can be titled) but does not require the “drilling into and out of” folder actions that are currently deployed.… Read the rest
Verizon announced its new developer portal and on device application storefront – designed by ADG – at their VDC 2011 conference in Las Vegas on September 13th.
Applied Design Group was selected in February to design the on device app store that will be deployed Fall 2011 throughout the Verizon network, and the new design and beta application were first revealed at the conference this week.
ADG was also tapped to produce the product overview video presented by Verizon CMO Marni Walden in her opening keynote for the conference (shown here).
We’ll be posting more details about the new Verizon app store design as we get closer to the actual launch, but we’re happy to finally let everyone know – besides friends and family – what we’ve been so busy with for the past seven months now.… Read the rest
This is a visualization piece for a hypothetical tablet-based tv remote/participation environment. The concept blends standard (IP-based) television remote control, EPG, social interaction, gaming, geo-location, and contextual advertising into a platform for parallel engagement with live as-broadcast content.
Modeled and animated in Cinema 4D. Some post work in After Effects.
So it’s been months in the making, but we’re finally getting closer to an app store release of Intelevision for the iPad. In preparation for launch we’re going to pre-release 50-100 copies of the app for review to friends, family and first-to-respond.
If you have an iPad and are interested in taking a look and providing feedback we’d really appreciate it. If you sign up and qualify for a copy then we’ll send you a provisioned version (or two or three) once we have your device UDID. We’ll also send you a link to a bug / feedback submission form and a simple survey regarding the app.
Help us make it even better before launch!… Read the rest
So the iPad was released to the wild last Saturday, and for most developers it was their first chance to have actual hardware to test on. Sure there’s the emulator, but that’s just not the same.
I’ve been working on a project for weeks now involving a high-def (H.264) video of an iPad application (for a pitch) and the problem has been how to build something believable from something you’ve never even seen (in real life).
As an example, part of the video involves using the iBooks application. The only source materials available before Saturday to work with were low-res screen shots from Apple, and their Guided Tours videos (which is why I was obsessed by knees the other day).… Read the rest